“NASCAR Racing” accurately simulated what it was like to drive a Cup, Xfinity (then Busch) or Truck Series vehicle. The game Earnhardt, Truex, Majors and so many countless others were devoted to was “NASCAR Racing 2003 Season.” That game was the last in the popular “NASCAR Racing” series created by Papyrus, which released the first edition in the fall of 1994 and the last version in February 2003, and is one of the most influential motorsports games in history, still resonating throughout NASCAR to this day. and anyone else we might want to invite to that fourth station, we would sit in that room and race. And we’d get home from the race, then every Sunday night through Thursday that we were home, me, Martin and T.J. I also bought four computers, four steering wheels, all identical, and we made a room in my house strictly for sim racing. “So, I figured if you bought four of them you could build an octagon-shaped table and I would have four different stations for sim racing. “They make these desks that you can put in the corner of the room - they were kind of shaped like a pie,” Earnhardt said. Such was Earnhardt’s devotion to the game that not only did he set aside a room in his house dedicated solely to gaming, he went a step further.
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